Personal Work Update Continued: Line Tool & Volumetrics

In December of 2020 I used the Christmas holiday to learn a bit of Octane volumetrics and test out lighting and cloud setups. Octane to this day still has the best fast-displacement method (which is why it’s such a mainstay for environment concept art) but Cycles’ recent RTX upgrades and K-Cycles addon are doing a lot to fill in the gap. So much so that I am tending to prefer staying put in Blender instead of hopping around to cycles builds.

The following are density fields modulated by a bunch of procedural noise, both warping by using noise to offset UVWs,  and cutting holes by simple multiplication.

These are just some simple lighting tests using Octane. I used them as sources a painterly image reconstruction houdini tool.

The houdini painterly tool started as a tutorial by Animatrix on gradient descent. Instead of descending a literal heightmap and making countour lines, I wondered if it would be possible to adapt it to a “heightmap” that considers important image details in 2D and traces their contours. These are some results of that investigation :

Here are some videos of the tool in action:

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